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Gamification with Moodle

You're reading from   Gamification with Moodle Use game elements in Moodle courses to build learner resilience and motivation

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Product type Paperback
Published in Oct 2015
Publisher
ISBN-13 9781782173076
Length 134 pages
Edition 1st Edition
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Author (1):
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Natalie Denmeade Natalie Denmeade
Author Profile Icon Natalie Denmeade
Natalie Denmeade
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Table of Contents (11) Chapters Close

Preface 1. Setting Up Gamification in a Moodle Course FREE CHAPTER 2. Communication and Collaboration (Labels and Forums) 3. Challenges for Learners (Self-Assessment and Choice) 4. Passing the Gateway (Conditional Activities) 5. Feedback on Progress (Marking Guides and Scales) 6. Mastery Achieved (Badges and Motivation) 7. Leveling Up (Rubrics) 8. Completing the Quest (Reporting Activities) 9. Super-boost Gamification with Social Elements (Groups) Index

Chapter 4. Passing the Gateway (Conditional Activities)

This chapter is about restricting activities until prerequisites have been met. Moodle offers a wide range of easily configurable gateways to check and ensure progress before new content or activities are released. These checks may be based on self-assessment, peer-assessment, computer-based marking, or teacher grading.

Allow 60 minutes to set up conditional activities and restrictions. (Be warned that this could take hours or days if you get hooked to the new powers you have acquired in Moodle!)

The chapter will cover the following topics:

  • Minimalistic design
  • Conditional activities
  • Auto-completion
  • Restriction options
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