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Game Programming Using Qt Beginner's Guide

You're reading from   Game Programming Using Qt Beginner's Guide A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782168874
Length 512 pages
Edition 1st Edition
Tools
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Authors (2):
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Lorenz Haas Lorenz Haas
Author Profile Icon Lorenz Haas
Lorenz Haas
Witold Wysota Witold Wysota
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Witold Wysota
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Table of Contents (13) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Qt Core Essentials 5. Graphics with Qt 6. Graphics View 7. Networking 8. Scripting 9. Qt Quick Basics 10. Qt Quick A. Pop Quiz Answers Index

Fluid user interfaces

So far, we have been looking at graphical user interfaces as a set of panels embedded one into another. This is well-reflected in the world of desktop utility programs composed of windows and subwindows containing mostly static content scattered throughout a large desktop area where the user can use a mouse pointer to move windows around or adjust their size. However, this design doesn't correspond well with modern user interfaces that often try to minimize the area they occupy (because of either a small display size like with embedded and mobile devices or to avoid obscuring the main display panel like in games), at the same time providing rich content with a lot of moving or dynamically resizing items. Such user interfaces are often called "fluid" to signify that they are not formed as a number of separate different screens, but rather contain dynamic content and layout where one screen fluently transforms into another. Part of Qt 5 is the Qt Quick...

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