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Game Development with Unity for .NET Developers

You're reading from   Game Development with Unity for .NET Developers The ultimate guide to creating games with Unity and Microsoft Game Stack

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Product type Paperback
Published in May 2022
Publisher Packt
ISBN-13 9781801078078
Length 584 pages
Edition 1st Edition
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Author (1):
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Jiadong Chen Jiadong Chen
Author Profile Icon Jiadong Chen
Jiadong Chen
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Toc

Table of Contents (16) Chapters Close

Preface 1. Part 1: Basic Unity Concepts
2. Chapter 1: Hello Unity FREE CHAPTER 3. Chapter 2: Scripting Concepts in Unity 4. Part 2: Using C# Scripts to Work with Unity's Built-In Modules
5. Chapter 3: Developing UI with the Unity UI System 6. Chapter 4: Creating Animations with the Unity Animation System 7. Chapter 5: Working with the Unity Physics System 8. Chapter 6: Integrating Audio and Video in a Unity Project 9. Part 3: Advanced Scripting in Unity
10. Chapter 7: Understanding the Mathematics of Computer Graphics in Unity 11. Chapter 8: The Scriptable Render Pipeline in Unity 12. Chapter 9: The Data-Oriented Technology Stack in Unity 13. Chapter 10: Serialization System and Assets Management in Unity and Azure 14. Chapter 11: Working with Microsoft Game Dev, Azure Cloud, PlayFab, and Unity 15. Other Books You May Enjoy

Summary

In this chapter, we started by introducing the audio and video features provided by Unity, then we explored some of the most important concepts in the Unity audio system and video system, such as audio clip assets, Audio Source components, Audio Listener components, Video Player components, and so on. We also discussed how to create a new script in Unity to interact with Unity's audio system and video system.

Then we demonstrated how to implement a video for the web platform because WebGL does not support Unity's video clip assets and due to underlying implementation reasons, the video frame rate is always assumed to be 24 FPS. These need to be paid attention to.

Finally, we explored how to view and locate performance bottlenecks caused by the audio system in Unity.

In the next chapter, we will introduce the mathematics of computer graphics in Unity.

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