URotatingMovementComponent
URotatingMovementComponent
is one of a few movement components that exist within Unreal Engine 4. You are already familiar with CharacterMovementComponent
and ProjectileMovementComponent
from the SuperSideScroller
game project alone, and RotatingMovementComponent
is just that – another movement component. As a refresher, movement components allow different types of movements to occur on actors, or characters, that they belong to.
Note
CharacterMovementComponent
, which allows you to control the movement parameters of your character such as their movement speed and jump height, was covered in Chapter 10, Creating a SuperSideScroller Game, when you created the SuperSideScroller
player character. ProjectileMovementComponent
, which allows you to add projectile-based movement functionality to actors such as speed and gravity, was covered in Chapter 14, Spawning the Player Projectile, when you developed the player projectile.
RotatingMovementComponent...