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Game Development Patterns with Unity 2021

You're reading from   Game Development Patterns with Unity 2021 Explore practical game development using software design patterns and best practices in Unity and C#

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Product type Paperback
Published in Jul 2021
Publisher Packt
ISBN-13 9781800200814
Length 246 pages
Edition 2nd Edition
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Author (1):
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David Baron David Baron
Author Profile Icon David Baron
David Baron
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Table of Contents (22) Chapters Close

Preface 1. Sections 1: Fundamentals
2. Before We Begin FREE CHAPTER 3. The Game Design Document 4. A Short Primer to Programming in Unity 5. Section 2: Core Patterns
6. Implementing a Game Manager with the Singleton 7. Managing Character States with the State Pattern 8. Managing Game Events with the Event Bus 9. Implement a Replay System with the Command Pattern 10. Optimizing with the Object Pool Pattern 11. Decoupling Components with the Observer Pattern 12. Implementing Power-Ups with the Visitor Pattern 13. Implementing a Drone with the Strategy Pattern 14. Using the Decorator to Implement a Weapon System 15. Implementing a Level Editor with Spatial Partition 16. Section 3: Alternative Patterns
17. Adapting Systems with an Adapter 18. Concealing Complexity with a Facade Pattern 19. Managing Dependencies with the Service Locator Pattern 20. About Packt 21. Other Books You May Enjoy

Managing global race events

The project we are working on is a racing game, and most races are structured in stages. The following is a shortlist of typical racing stages: 

  • Countdown: At this stage, the bike is stopped behind the start line while a countdown timer is running down.
  • Race start: Once the clock hits zero, the green light signal is turned on, and the bike moves forward on the track.
  • Race finish: The moment the player crosses the finish line, the race is over.

In between the start and finish of the race, certain events can be triggered that could change the current state of the race:

  • Race pause: The player could pause the game while still racing.
  • Race quit: The player could quit the race at any time.
  • Race stop: The race could stop suddenly if the player is involved in a fatal crash.

So we want to broadcast a notification that signals the occurrence of each stage of the race and any other important event in between that will change the overall state of the race. This...

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