is the oldest commercial audio engine, first published in March 1995, and originally just worked with MOD files, hence the name. It is without exception the standard in audio development tools for game development and has been used for hundreds of AAA titles. The Unity audio engine is FMOD, although that shared heritage may not become evident until you start working with the Audio Mixer. Of course, no book on audio development with Unity or any other game engine would be complete without at least one chapter on working with FMOD. Therefore, we are going to spend a couple of chapters working with FMOD and this entire chapter will be an introduction. We will cover the basics of setting up and using FMOD for Unity and how it can work to develop adaptive audio. However, as we will see, FMOD is a choice not all teams may want to take or decide they need, especially...
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