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Fundamentals for Self-Taught Programmers

You're reading from   Fundamentals for Self-Taught Programmers Embark on your software engineering journey without exhaustive courses and bulky tutorials

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Product type Paperback
Published in Apr 2023
Publisher Packt
ISBN-13 9781801812115
Length 254 pages
Edition 1st Edition
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Author (1):
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Jasmine Greenaway Jasmine Greenaway
Author Profile Icon Jasmine Greenaway
Jasmine Greenaway
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Software Engineering Basics
2. Chapter 1: Defining Software Engineering FREE CHAPTER 3. Chapter 2: The Software Engineering Life Cycle 4. Chapter 3: Roles in Software Engineering 5. Part 2: Introduction to Programming
6. Chapter 4: Programming Languages and Introduction to C# 7. Chapter 5: Writing Your First C# Program 8. Chapter 6: Data Types in C# 9. Chapter 7: Flow Control in C# 10. Chapter 8: Introduction to Data Structures, Algorithms, and Pseudocode 11. Chapter 9: Applying Algorithms in C# 12. Chapter 10: Object-Oriented Programming 13. Part 3: Software Engineering – the Profession
14. Chapter 11: Stories from Prominent Job Roles in Software Development 15. Chapter 12: Coding Best Practices 16. Chapter 13: Tips and Tricks to Kickstart Your Software Engineering Career 17. Assessments 18. Index 19. Other Books You May Enjoy

Learning the purpose of programming languages

A programming language is a special language that is used to communicate with a device such as a computer. Computers accept information and instructions using the binary number system, which only consists of 0s and 1s, and programming languages are the way they receive these instructions. Today, most software engineers work with what is called a high-level language, a programming language that is closer to a language that humans can understand, such as English. In contrast, low-level languages are closer to machine instructions and the binary system.

The following example is a side-by-side comparison of a high-level language, C#, and a low-level assembly language. They both illustrate the common programming technique of declaring a variable and assigning a value, which is a way of storing information that will be used throughout the software program. In this example, they are declaring a variable called num and storing a value of 5:

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