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Flutter Projects

You're reading from   Flutter Projects A practical, project-based guide to building real-world cross-platform mobile applications and games

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Product type Paperback
Published in Apr 2020
Publisher Packt
ISBN-13 9781838647773
Length 490 pages
Edition 1st Edition
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Author (1):
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Simone Alessandria Simone Alessandria
Author Profile Icon Simone Alessandria
Simone Alessandria
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Toc

Table of Contents (15) Chapters Close

Preface 1. Hello Flutter! 2. Miles or Kilometers? Using Stateful Widgets FREE CHAPTER 3. My Time - Listening to a Stream of Data 4. Pong Game - 2D Animations and Gestures 5. Let's Go to the Movies - Getting Data from the Web 6. Store That Data - Using Sq(F)Lite To Store Data in a Local Database 7. Firing Up the App - Integrating Firebase into a Flutter App 8. The Treasure Mapp - Integrating Maps and Using Your Device Camera 9. Let's Play Dice: Knockout - Creating an Animation with Flare 10. ToDo App - Leveraging the BLoC Pattern and Sembast 11. Building a Flutter Web App 12. Assessment 13. Other Books You May Enjoy Appendix

Questions

Please try to answer the following questions (when in doubt, have a look at the content in the chapter itself: you'll find all the answers there!):

  1. What are the steps required to enable web development to your Flutter environment?
  2. What's the difference between physical and logical pixels?
  3. How can you know the width of your user's device?
  4. When using a Table widget, how do you add rows and cells?
  5. What's the meaning of responsive design?
  6. What's the purpose of the FlexColumnWidth widget?
  7. What's the purpose of shared_preferences?
  8. Would you use shared_preferences to store passwords? Why?
  9. How can a browser run a Flutter app?
  10. How can you publish a Flutter app to a web server?
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