Delphi development is, first of all, great fun. The best way to learn how to build mobile apps is to start by creating a few small apps. In this chapter, we are going to build a simple Game of Memory application using primitive components such as layouts, shapes, effects, and animations. We are also going to learn how to deliver a great mobile user experience with touch, multitouch, and gestures.
This chapter will cover the following points:
- Using shapes, effects, and animations
- Using images and image lists
- Controlling the user interface with layouts, alignments, anchors, and margins
- Learning about touch, multitouch, and gestures
- Using timers
The objective of this chapter is to learn the basics of FireMonkey programming.