Summary
This chapter has provided an in-depth exploration of the lighting system in Unity and its various components. From directional lights, spot lights, point lights, and area lights, to skybox materials, emissive materials, light baking, post-processing effects, and local and global volumes, this chapter covers all the essential elements of lighting in Unity. Now that you are at the end of this chapter, you will have a solid understanding of how to use lighting and post-processing to create dynamic and realistic VR environments. Whether you are just starting out or are an experienced Unity developer, this chapter will give you the knowledge and skills you need to take your VR development to the next level. In the next chapter, we will explore audio and sound effects.