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Deno Web Development

You're reading from   Deno Web Development Write, test, maintain, and deploy JavaScript and TypeScript web applications using Deno

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Product type Paperback
Published in Mar 2021
Publisher Packt
ISBN-13 9781800205666
Length 310 pages
Edition 1st Edition
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Authors (2):
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Alexandre Santos Alexandre Santos
Author Profile Icon Alexandre Santos
Alexandre Santos
Alexandre Portela dos Santos Alexandre Portela dos Santos
Author Profile Icon Alexandre Portela dos Santos
Alexandre Portela dos Santos
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Toc

Table of Contents (15) Chapters Close

Preface 1. Section 1: Getting Familiar with Deno
2. Chapter 1: What is Deno? FREE CHAPTER 3. Chapter 2: The Toolchain 4. Chapter 3: The Runtime and Standard Library 5. Section 2: Building an Application
6. Chapter 4: Building a Web Application 7. Chapter 5: Adding Users and Migrating to Oak 8. Chapter 6: Adding Authentication and Connecting to the Database 9. Chapter 7: HTTPS, Extracting Configuration, and Deno in the Browser 10. Section 3: Testing and Deploying
11. Chapter 8: Testing – Unit and Integration 12. Chapter 9: Deploying a Deno Application 13. Chapter 10: What's Next? 14. Other Books You May Enjoy

Adding authentication

In the previous chapter, we added the capability of creating new users to our application. This, by itself, is a cool feature, but it's not worth much if we can't use it for authentication. That's what we'll do here.

We'll start by creating the logic that checks whether a username and password combination is correct, and then we'll implement an endpoint to do that.

After this, we'll transition into the authorization topic by returning a token from the login endpoint, and later using that token to check if a user is authenticated.

Let's go step by step, starting with the business logic and persistency layer.

Creating the login business logic

It's already a practice of ours to, when writing new functionality, start with the business logic. We believe this is intuitive, as you think "business" and user first, and only then proceed into the technical details. That's what we'll do here...

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