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CryENGINE 3 Game Development: Beginner's Guide

You're reading from   CryENGINE 3 Game Development: Beginner's Guide Discover how to use the CryENGINE 3 free SDK, the next-generation, real-time game development tool with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849692007
Length 354 pages
Edition 1st Edition
Languages
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Table of Contents (18) Chapters Close

CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Introducing the CryENGINE 3 Free SDK 2. Breaking Ground with Sandbox FREE CHAPTER 3. Playable Levels in No Time 4. I'm a Scripter, Not a Coder 5. C++ and Compiling Your Own Game Code 6. User Interface and HUD Creation with Flash 7. Creating Assets for the CryENGINE 3 8. Creating Real-time Cutscenes and Cinematic Events 9. Immersion through Audio Design 10. Preparing to Share Your Content Pop Quiz Answers Index

Time for action - creating an ambient sound event


Using the entities AmbientVolume and RandomSoundVolume attached to area shapes, one can create convincing sounding environments. This example will take you through the process of setting up a sound event and getting your own sound in the engine. It will also include some important interface steps, which will be used throughout the chapter. The following screenshot is an example of an ambience setup in the forest example level from the Free SDK:

To get your first sound into engine, we must first open FMOD Designer, which is the tool we will use to create our sound events for the CryENGINE.

  1. Open FMOD Designer, which can be found in your build directory under Tools\FmodDesigner\fmod_designer.exe.

  2. Once opened, create a new project.

  3. Name the project mygame_environment.fdp and save this project under the game directory in game/sound/mygame_environment/.

    You will notice that a default event group and event will be created in your project.

  4. Rename the...

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