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CryENGINE 3 Game Development: Beginner's Guide

You're reading from   CryENGINE 3 Game Development: Beginner's Guide Discover how to use the CryENGINE 3 free SDK, the next-generation, real-time game development tool with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849692007
Length 354 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (18) Chapters Close

CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Introducing the CryENGINE 3 Free SDK 2. Breaking Ground with Sandbox FREE CHAPTER 3. Playable Levels in No Time 4. I'm a Scripter, Not a Coder 5. C++ and Compiling Your Own Game Code 6. User Interface and HUD Creation with Flash 7. Creating Assets for the CryENGINE 3 8. Creating Real-time Cutscenes and Cinematic Events 9. Immersion through Audio Design 10. Preparing to Share Your Content Pop Quiz Answers Index

Time for action - creating your own texture


Let's create a .tif file within Photoshop and then save it within CryTIF using an appropriate compression method.

  1. Start Photoshop.

    As all we want to do is simply create our first .tif file, a complex texture is not required here. You can import the example texture from the example assets.

  2. Create a new image with the dimensions of 1024 X 1024.

  3. Create a simple pattern or open the sample texture provided, which is stored under objects/wooden_props/textures/wood_prop_dif.tif.

  4. Save this file as a CryTIF (.tif) file type. This format is made available upon the installation of the CryTIF plugin.

  5. Save this texture under the game/textures/ folder and name it test_pattern.TIF.

    Once you select save, you will be presented with the CryTIF texture dialog box.

    The primary function of this dialog box is to add metadata to the texture, which can later be used by the resource compiler to compress the texture appropriately, for whatever platform it is being created for,...

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