Creating the platform
At this point in the game, we have a well-defined clown but he's still stuck endlessly bouncing on the base platform. We now need to write code to add the platforms that will help take the clown higher up in the world. We will create and use a single object of the GameObject
class to represent the platform. Let's go over the CreatePlatform
function from GameWorld.cpp
:
void GameWorld::CreatePlatform() { // platform will be a static body b2BodyDef platform_def; platform_def.position.Set(0, 0); b2Body* platform_body = world_->CreateBody(&platform_def); // create platform, set physics body & add to batch node platform_ = GameObject::create(this, "cjump01.png"); platform_->setAnchorPoint(ccp(0, 0.25f)); platform_->setVisible(false); platform_->SetBody(platform_body); platform_->SetType(E_GAME_OBJECT_PLATFORM); sprite_batch_node_->addChild(platform_, E_LAYER_PLATFORM); }
We begin by creating a static body positioned at the origin...