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Cinematic Photoreal Environments in Unreal Engine 5

You're reading from   Cinematic Photoreal Environments in Unreal Engine 5 Create captivating worlds and unleash the power of cinematic tools without coding

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Product type Paperback
Published in May 2024
Publisher Packt
ISBN-13 9781803244112
Length 548 pages
Edition 1st Edition
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Author (1):
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Giovanni Visai Giovanni Visai
Author Profile Icon Giovanni Visai
Giovanni Visai
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Getting Started with Unreal Engine 5
2. Chapter 1: Creating Your First Project in Unreal Engine 5 FREE CHAPTER 3. Chapter 2: Navigating through the Unreal Engine 5 Interface 4. Chapter 3: Exploring Unreal Engine 5 Project Structure 5. Chapter 4: Importing and Working with Assets 6. Chapter 5: Mastering Materials and Shading 7. Chapter 6: Illuminating Your World with Lighting 8. Chapter 7: Exploring Nanite, RVTs, and the World Partition Tool 9. Part 2: Environment Creation Techniques
10. Chapter 8: Utilizing the Megascans Library 11. Chapter 9: Mastering Landscape and Terrain 12. Chapter 10: Creating Diverse Environments with Plugins 13. Part 3: Cinematic Fundamentals and Rendering
14. Chapter 11: Crafting Cinematic Shots with Cameras and a Sequencer 15. Chapter 12: Enhancing Scenes with Post-Processing and Niagara 16. Chapter 13: Rendering and Exporting Cinematic Shots 17. Index 18. Other Books You May Enjoy

Part 2: Environment Creation Techniques

In this part, you will learn several techniques to create an environment directly inside Unreal Engine 5. In the first chapter of this part, you will explore the Megascans Library and learn how to use the Quixel Bridge plugin to import photorealistic assets directly inside the Engine. You will move on by learning everything about Landscape and terrain creation. Starting from the definition of Landscape, you will learn how to modify the Landscape surface with sculpting tools, how to place foliage assets with the Foliage tool, and how to create a Landscape material that allows you to paint different materials on the Landscape surface and procedurally place foliage assets on your terrain. The last chapter of this part will be a demonstration of how you can create a massive environment directly inside the Engine using all the different plugins that Unreal Engine 5 provides to us. In this chapter, you will learn how to use the Landmass plugin to procedurally...

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