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Cardboard VR Projects for Android

You're reading from   Cardboard VR Projects for Android Develop mobile virtual reality apps using the native Google Cardboard SDK for Android

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Product type Paperback
Published in May 2016
Publisher
ISBN-13 9781785887871
Length 386 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Matt Schoen Matt Schoen
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Matt Schoen
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Table of Contents (11) Chapters Close

Preface 1. Virtual Reality for Everyone FREE CHAPTER 2. The Skeleton Cardboard Project 3. Cardboard Box 4. Launcher Lobby 5. RenderBox Engine 6. Solar System 7. 360-Degree Gallery 8. 3D Model Viewer 9. Music Visualizer Index

I'm a little rotating teapot

Let's enhance the viewing experience by rotating the model as the user rotates his head. The effect will be different than a "normal" virtual reality experience. Ordinarily, moving one's head in VR rotates the subjective view of the camera in the scene to look around in unison with your head movement. In this project, the head movement will be like an input control rotating the model. The model is at a fixed position in front of you at all times.

To implement this feature is quite simple. The RenderBox preDraw interface method is called at the start of each frame. We'll get the current head angles and rotate the model accordingly, converting the head post-Euler angles into a Quaternion. (Combining multiple Euler angles can result in an unexpected final rotational orientation). We will also conjugate (that is, invert or reverse) the rotation, so that when you look up, you see the bottom of the object and so on. It feels more natural...

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