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Building your First Mobile Game using XNA 4.0

You're reading from   Building your First Mobile Game using XNA 4.0 A fast-paced, hands-on guide to building a 3D game for the Windows Phone 7 platform using XNA 4.0

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Product type Paperback
Published in Jan 2013
Publisher Packt
ISBN-13 9781849687744
Length 158 pages
Edition 1st Edition
Languages
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Authors (2):
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Thomas Goussaert Thomas Goussaert
Author Profile Icon Thomas Goussaert
Thomas Goussaert
Brecht Kets Brecht Kets
Author Profile Icon Brecht Kets
Brecht Kets
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Toc

Chapter 8. Releasing our game

Up until now, we've gained all the technical knowledge we need to develop games for Windows Phone. Unfortunately, that's not all the knowledge we need. If we want to release our game, we need to test it thoroughly and follow some rules before submitting it to the marketplace. After that, our game needs to pass validation before it is released to the Windows Phone Marketplace. Note that there is no way to share our game with friends without the Marketplace, unless their phone is unlocked.

In this chapter we will cover:

  • Testing our game

  • Creating a trial version of our game

  • Application certification requirements

  • Application submission process

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