Chapter 6: Playing Sound Effects and Music
In this chapter, we will bring our game to life by adding sound effects and music that will enhance the game. Audio is a very important part of any game; it can alert you to key events happening in a game or create atmosphere. Imagine walking through a forest in a game and hearing a nearby river or the birds singing in the trees. It makes the whole game more immersive if the sound matches what you would expect to hear if you were in that forest.
It is important though that if the player puts the game in the background to, for example, check their email, that we stop the music or sound from playing, and that the sound resumes when they return to the game, otherwise the ongoing sound could be annoying for the player. To handle this, we will cover how to listen for these life cycle events so that we ensure the audio is paused and resumed correctly.
Audio also takes up memory and we will discuss how Flame uses an audio cache to help load...