Summary
We covered a lot in this chapter, and the game is really starting to take shape. We learned how to create onscreen controls for our game with a joystick and a run button, as well as how to add text on the screen for our score. We then learned an alternative method for controlling George by allowing you to touch the screen to move him to the touched location.
The game is a bit quiet at the moment, though. In most games, music soundtracks and sound effects are used to create atmosphere and bring them to life. In the next chapter, we will add some music and sounds to the game to enhance it further.