Summary
In this chapter, you were introduced to Flame, which is a great library for building games with Flutter. Additionally, you learned how to set up Flame and organize your assets. We covered the game loop and why the render
and update
functions are important. Finally, we covered components and converted our existing code to use components for a more organized structure as our game expands.
In the next chapter, we will discuss how to design games using the design template, which we will use for our own game: Gold Rush!