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Building Android Games with Cocos2d-x

You're reading from   Building Android Games with Cocos2d-x Learn to create engaging and spectacular games for Android using Cocos2d-x

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Product type Paperback
Published in Mar 2015
Publisher Packt
ISBN-13 9781785283833
Length 160 pages
Edition 1st Edition
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Author (1):
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Raydelto Hernandez Raydelto Hernandez
Author Profile Icon Raydelto Hernandez
Raydelto Hernandez
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Table of Contents (10) Chapters Close

Preface 1. Setting Up Your Development Environment 2. Graphics FREE CHAPTER 3. Understanding Game Physics 4. User Input 5. Handling Text and Fonts 6. Audio 7. Creating Particle Systems 8. Adding Native Java Code Index

Adding Java code to the Cocos2d-x game


Now we are going to create a simple integration between these two technologies, which will allow our Cocos2d-x C++ game to show a toast message using the Android Java API.

Note

A toast in Android is a pop-up message that is displayed for a specified amount of time without the option of being hidden before the predefined time. The screenshot at the end of this section shows what a toast message looks like.

Cocos2d-x runs within a Java activity, so in order to show the native Android toast message, we will create a Java class that will have a static method called showToast. This will receive a string, and then it will show it in a toast. In order to have access to the Cocos2d-x game activity, we will add a static attribute of type Activity to that class and will initialize it in the overridden onCreate method. Then, we will create a public static method that will allow us to access this instance from anywhere within our Java code. After these modifications...

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