Summary
Throughout this chapter, we have learned how to create a complete controller for our player. Now we have a character capable of being controlled by the keyboard and mouse, with totally professional effects. We discovered how Unity facilitates development with Starter Assets that offer compact solutions to complicated tasks such as creating a controllable player.
We practiced collisions by placing a cube and a sphere in the scene with the physics of a soccer ball, which we are able to move upon collision. To enhance the player we created, Mixamo surprised us with its huge catalog of free characters ready to use in our Unity project.
In the next chapter we will learn how to design a scene from scratch, with buildings, decorative elements such as trees, pavements and even a fountain! We will create a wonderful little village that will serve as the main scene for our players to land in as soon as they connect to our metaverse. We will also make our first foray into performance...