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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Time for action — making a basic object


Well, you're not really making it; Blender will make it for you. But now is a good time to briefly look at what is available.

  1. Open up Blender, or select New from the File menu. You already have our first basic object, the cube.

  2. Press Ctrl+MMB, and use the mouse to zoom in close to the cube, so that you can see it well.

  3. Press the X key to delete the default cube.

  4. Now, you can make a new object. Press the Shift key and the A key at the same time. The Add Object menu will pop up, as seen in the following screenshot. There are quite a few kinds of objects that you can add, from Meshes and Metaballs, through to Text or Cameras. So, to start by making a mesh object, move the cursor over Mesh, then select Plane with theLMB.

  5. You just made a plane. It can be a building block for a larger object, used as the ground or the surface of the ocean.

  6. Press the X key to delete the plane.

  7. Press Shift+A to open up the Add menu, and select the circle. The circle has no face...

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