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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Time for action — making the spoke


There are two stages for making the spoke. In the first, you will make the outline of the shape of the spoke. In the second, you will turn the silhouette into a 3D object using the Spin tool again:

  1. Press A to deselect all objects.

  2. Press Shift+A and make a Plane from the Mesh menu.

  3. Press the Tab key to get into Edit Mode.

  4. Press the A key to deselect all the vertices.

  5. Press the B key and use the marquee to choose the vertices on the left side.

  6. Press X and select Delete Vertices from the menu.

  7. In the Pivot Point menu in the 3D View header, select 3D Cursor.

  8. Press A to select all the vertices.

  9. Press S, X, 0, and then Enter.

  10. Press W to subdivide the edge between the vertices. Then, in the Subdivide subpanel of Tool Shelf, set the Number of Cuts to 7.

  11. Press G, Y, and use the mouse to move all of the vertices until the bottom vertex just touches the top of the circle, then press theLMB to release the vertices.

  12. In the 3D View header, select Active Element from the Pivot...

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