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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Time for action — using the Custom Curve to tailor light


The Custom Curve allows you to tailor the falloff exactly to your needs:

  1. In the Lamp subpanel, click the button beneath Falloff: look out for Inverse Square and select Custom Curve from the menu.

  2. Set the Distance: to 47 in the button below Custom Curve.

  3. Scroll down to the Falloff Curve subpanel.

  4. Note that there are three vertical grid lines, and three horizontal grid lines. There is a line that goes diagonally from upper left to lower right. That line is a Bezier Curve. When you click on that line a control point is put there and you can move that control point to change the shape of that line.

  5. Move the mouse over the diagonal line. Near the leftmost vertical grid, press the LMB and drag the curve down so the control point is at the intersection of the center horizontal grid and the leftmost vertical grid.

  6. Press F12.

  7. Move the mouse to the right of the control point you just created and press theLMB over the line. Drag the point down and...

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