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Beginning C++ Game Programming

You're reading from   Beginning C++ Game Programming Learn C++ from scratch by building fun games

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Product type Paperback
Published in May 2024
Publisher Packt
ISBN-13 9781835081747
Length 648 pages
Edition 3rd Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Table of Contents (24) Chapters Close

Preface 1. Welcome to Beginning C++ Game Programming Third Edition! FREE CHAPTER 2. Variables, Operators, and Decisions: Animating Sprites 3. C++ Strings, SFML Time: Player Input and HUD 4. Loops, Arrays, Switch, Enumerations, and Functions: Implementing Game Mechanics 5. Collisions, Sound, and End Conditions: Making the Game Playable 6. Object-Oriented Programming – Starting the Pong Game 7. AABB Collision Detection and Physics – Finishing the Pong Game 8. SFML Views – Starting the Zombie Shooter Game 9. C++ References, Sprite Sheets, and Vertex Arrays 10. Pointers, the Standard Template Library, and Texture Management 11. Coding the TextureHolder Class and Building a Horde of Zombies 12. Collision Detection, Pickups, and Bullets 13. Layering Views and Implementing the HUD 14. Sound Effects, File I/O, and Finishing the Game 15. Run! 16. Sound, Game Logic, Inter-Object Communication, and the Player 17. Graphics, Cameras, Action 18. Coding the Platforms, Player Animations, and Controls 19. Building the Menu and Making It Rain 20. Fireballs and Spatialization 21. Parallax Backgrounds and Shaders 22. Other Books You May Enjoy
23. Index

Getting started with functions

Welcome to the world of C++ functions. Functions are one of the fundamental building blocks of C++ programming. When I said earlier that you probably knew enough C++ to write a retro text adventure, after learning about functions, you definitely will!

Functions allow us to wrap reusable parts of our code and create well-organized programs. The rest of this chapter will walk you through the essentials of functions, from their basic syntax to more advanced concepts, providing you with a comprehensive foundation and ending on how functions and classes are part of the same topic. You will then be ready to finish this game in this chapter and the next and stride confidently on to Chapter 6, where we will finally tackle the topic of object-oriented programming.

What exactly are C++ functions? A function is a collection of variables, expressions, and control flow statements (loops and branches). In fact, any of the code we have learned about in the...

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