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Beginning C++ Game Programming

You're reading from   Beginning C++ Game Programming Learn C++ from scratch and get started building your very own games

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786466198
Length 520 pages
Edition 1st Edition
Languages
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Toc

Table of Contents (18) Chapters Close

Preface 1. C++, SFML, Visual Studio, and Starting the First Game FREE CHAPTER 2. Variables, Operators, and Decisions ā€“ Animating Sprites 3. C++ Strings, SFML Time, Player Input, and HUD 4. Loops, Arrays, Switch, Enumerations, and Functions ā€“ Implementing Game Mechanics 5. Collisions, Sound, and End Conditions ā€“ Making the Game Playable 6. Object-Oriented Programming, Classes, and SFML Views 7. C++ References, Sprite Sheets, and Vertex Arrays 8. Pointers, the Standard Template Library, and Texture Management 9. Collision Detection, Pickups, and Bullets 10. Layering Views and Implementing the HUD 11. Sound Effects, File I/O, and Finishing the Game 12. Abstraction and Code Management ā€“ Making Better Use of OOP 13. Advanced OOP ā€“ Inheritance and Polymorphism 14. Building Playable Levels and Collision Detection 15. Sound Spatialization and HUD 16. Extending SFML Classes, Particle Systems, and Shaders 17. Before you go...

Starting the Zombie Arena game engine


In this game, we will need a slightly upgraded game engine in main. In particular, we will have an enumeration called state which will track what the current state of the game is. Then, throughout main, we can wrap parts of our code so that different things happen in different states.

Right-click on the HelloSFML file in the Solution Explorer and select Rename. Change the name to ZombieArena.cpp. This will be the file that contains our main function and the code that instantiates and controls all our classes.

We begin with the now familiar main function and some include directives. Note the addition of an include directive for the Player class.

Add the code following to the ZombieArena.cpp file:

#include "stdafx.h" 
#include <SFML/Graphics.hpp> 
#include "Player.h" 
 
using namespace sf; 
 
int main() 
{ 
 
   return 0; 
} 

The previous code has nothing new in it except that the #include "Player.h" line means we can now use the Player class within...

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