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Beginning C++ Game Programming

You're reading from   Beginning C++ Game Programming Learn C++ from scratch and get started building your very own games

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786466198
Length 520 pages
Edition 1st Edition
Languages
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Toc

Table of Contents (18) Chapters Close

Preface 1. C++, SFML, Visual Studio, and Starting the First Game FREE CHAPTER 2. Variables, Operators, and Decisions ā€“ Animating Sprites 3. C++ Strings, SFML Time, Player Input, and HUD 4. Loops, Arrays, Switch, Enumerations, and Functions ā€“ Implementing Game Mechanics 5. Collisions, Sound, and End Conditions ā€“ Making the Game Playable 6. Object-Oriented Programming, Classes, and SFML Views 7. C++ References, Sprite Sheets, and Vertex Arrays 8. Pointers, the Standard Template Library, and Texture Management 9. Collision Detection, Pickups, and Bullets 10. Layering Views and Implementing the HUD 11. Sound Effects, File I/O, and Finishing the Game 12. Abstraction and Code Management ā€“ Making Better Use of OOP 13. Advanced OOP ā€“ Inheritance and Polymorphism 14. Building Playable Levels and Collision Detection 15. Sound Spatialization and HUD 16. Extending SFML Classes, Particle Systems, and Shaders 17. Before you go...

Drawing the player and other sprites


Before we add the code to move the player and use all our new sprites, let's draw them. This is so that, as we add code to update/change/move the sprites, we will be able to see what is happening.

Add the highlighted code to draw the four new sprites:

// Draw the tree 
window.draw(spriteTree); 
 
// Draw the player 
window.draw(spritePlayer); 
 
// Draw the axe 
window.draw(spriteAxe); 
 
// Draraw the flying log 
window.draw(spriteLog); 
 
// Draw the gravestone 
window.draw(spriteRIP); 
 
// Draw the bee 
window.draw(spriteBee); 

Run the game and you will see our new sprites in the scene.

We are really close to a working game now.

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