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Artificial Intelligence for Robotics

You're reading from   Artificial Intelligence for Robotics Build intelligent robots using ROS 2, Python, OpenCV, and AI/ML techniques for real-world tasks

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Product type Paperback
Published in Mar 2024
Publisher Packt
ISBN-13 9781805129592
Length 344 pages
Edition 2nd Edition
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Author (1):
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Francis X. Govers III Francis X. Govers III
Author Profile Icon Francis X. Govers III
Francis X. Govers III
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Table of Contents (18) Chapters Close

Preface 1. Part 1: Building Blocks for Robotics and Artificial Intelligence
2. Chapter 1: The Foundation of Robotics and Artificial Intelligence FREE CHAPTER 3. Chapter 2: Setting Up Your Robot 4. Chapter 3: Conceptualizing the Practical Robot Design Process 5. Part 2: Adding Perception, Learning, and Interaction to Robotics
6. Chapter 4: Recognizing Objects Using Neural Networks and Supervised Learning 7. Chapter 5: Picking Up and Putting Away Toys using Reinforcement Learning and Genetic Algorithms 8. Chapter 6: Teaching a Robot to Listen 9. Part 3: Advanced Concepts – Navigation, Manipulation, Emotions, and More
10. Chapter 7: Teaching the Robot to Navigate and Avoid Stairs 11. Chapter 8: Putting Things Away 12. Chapter 9: Giving the Robot an Artificial Personality 13. Chapter 10: Conclusions and Reflections 14. Answers 15. Index 16. Other Books You May Enjoy Appendix

Conceptualizing the Practical Robot Design Process

This chapter represents a bridge between the preceding chapters on general theory, introduction, and setup, and the following chapters, where we will apply problem-solving methods that use artificial intelligence (AI) techniques to robotics. The first step is to clearly state our problem, from the perspective of the use of the robot, which is different from our view as the designer/builder of the robot. Then, we need to decide how to approach each of the hardware- and software-based challenges that we and the robot will attempt. By the end of this chapter, you will be able to understand the process of how to design a robot systematically.

This chapter will cover the following topics:

  • A systems engineering-based approach to robotics
  • Understanding our task – cleaning up the playroom
  • How to state the problem with the help of use cases
  • How to approach solving problems with storyboards
  • Understanding the...
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