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Android NDK Game Development Cookbook

You're reading from   Android NDK Game Development Cookbook For C++ developers, this is the book that can swiftly propel you into the potentially profitable world of Android games. The 70+ step-by-step recipes using Android NDK will give you the wide-ranging knowledge you need.

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Product type Paperback
Published in Nov 2013
Publisher Packt
ISBN-13 9781782167785
Length 320 pages
Edition 1st Edition
Languages
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Authors (2):
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Sergey Kosarevsky Sergey Kosarevsky
Author Profile Icon Sergey Kosarevsky
Sergey Kosarevsky
Viktor Latypov Viktor Latypov
Author Profile Icon Viktor Latypov
Viktor Latypov
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Toc

Table of Contents (11) Chapters Close

Preface 1. Establishing a Build Environment 2. Porting Common Libraries FREE CHAPTER 3. Networking 4. Organizing a Virtual Filesystem 5. Cross-platform Audio Streaming 6. Unifying OpenGL ES 3 and OpenGL 3 7. Cross-platform UI and Input Systems 8. Writing a Match-3 Game 9. Writing a Picture Puzzle Game Index

Implementing picture puzzle game logic


This recipe you shows how to implement the game logic for a picture puzzle game. The game consists of a set of rectangular tiles shuffled and rendered on the screen. Users can tap on individual tiles, and move them around, swapping them with the other tiles. Let us draft the backbone data structures to implement this logic.

Getting ready

To feel the game logic better, you can build and run the 2_PuzzleProto project, which can be downloaded from www.packtpub.com/support. If you want to enjoy the full-featured game, just go ahead and download our Linderdaum Puzzle HD from Google Play. You can do it at http://play.google.com/store/apps/details?id=com.linderdaum.engine.puzzLHD.

How to do it...

  1. First, we need the clTile class to store the state of an individual puzzle piece. It contains the current coordinates of the tile's upper-left corner, the original indices of the tile in the grid, and the target coordinates where this tile will move to:

    class clTile
    {...
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