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Android NDK Beginner`s Guide - Second Edition

You're reading from   Android NDK Beginner`s Guide - Second Edition Discover the native side of Android and inject the power of C/C++ in your applications

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Product type Paperback
Published in Apr 2015
Publisher Packt
ISBN-13 9781783989645
Length 494 pages
Edition 1st Edition
Languages
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Author (1):
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Sylvain Ratabouil Sylvain Ratabouil
Author Profile Icon Sylvain Ratabouil
Sylvain Ratabouil
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Table of Contents (13) Chapters Close

Preface 1. Setting Up Your Environment FREE CHAPTER 2. Starting a Native Android Project 3. Interfacing Java and C/C++ with JNI 4. Calling Java Back from Native Code 5. Writing a Fully Native Application 6. Rendering Graphics with OpenGL ES 7. Playing Sound with OpenSL ES 8. Handling Input Devices and Sensors 9. Porting Existing Libraries to Android 10. Intensive Computing with RenderScript 11. Afterword Index

Probing device sensors


Handling input devices is essential to any application, but probing sensors is important for the smartest one! The most spread sensor among Android game applications is the accelerometer.

An accelerometer, as its name suggests, measures the linear acceleration applied to a device. When moving a device up, down, left, or right, the accelerometer gets excited and indicates an acceleration vector in 3D space. Vector is expressed in relation to the screen's default orientation. The coordinate system is relative to the device's natural orientation:

  • X axis points to the right

  • Y points up

  • Z points from back to front

Axes become inverted if the device is rotated (for example, Y points left if the device is rotated 90 degrees clockwise).

A very interesting feature of accelerometers is that they undergo a constant acceleration: gravity, around 9.8m/s2 on earth. For example, when lying flat on a table, acceleration vector indicates -9.8 on the Z-axis. When straight, it indicates the...

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