Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
AI Crash Course

You're reading from   AI Crash Course A fun and hands-on introduction to machine learning, reinforcement learning, deep learning, and artificial intelligence with Python

Arrow left icon
Product type Paperback
Published in Nov 2019
Publisher Packt
ISBN-13 9781838645359
Length 360 pages
Edition 1st Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Hadelin de Ponteves Hadelin de Ponteves
Author Profile Icon Hadelin de Ponteves
Hadelin de Ponteves
Arrow right icon
View More author details
Toc

Table of Contents (17) Chapters Close

Preface 1. Welcome to the Robot World FREE CHAPTER 2. Discover Your AI Toolkit 3. Python Fundamentals – Learn How to Code in Python 4. AI Foundation Techniques 5. Your First AI Model – Beware the Bandits! 6. AI for Sales and Advertising – Sell like the Wolf of AI Street 7. Welcome to Q-Learning 8. AI for Logistics – Robots in a Warehouse 9. Going Pro with Artificial Brains – Deep Q-Learning 10. AI for Autonomous Vehicles – Build a Self-Driving Car 11. AI for Business – Minimize Costs with Deep Q-Learning 12. Deep Convolutional Q-Learning 13. AI for Games – Become the Master at Snake 14. Recap and Conclusion 15. Other Books You May Enjoy 16. Index

The multi-armed bandit problem

Imagine you are in Las Vegas, in your favorite casino. You are in a room containing five slot machines. For each of them the game is the same: you bet a certain amount of money, say 1 dollar, you pull the arm, and then the machine will either take your money, or give you twice your money back. Remember the rewards we talked about in the previous chapter? Let's say that if the machine takes your money, your reward is -1, and if the machine returns you twice your money, your reward is +1.

As you can see, you're already starting to define an AI environment, which I'll remind you is absolutely fundamental when solving a problem with AI. So far, the AI isn't there, but it will come soon. You always start by defining the environment.

You've defined the rewards; you'll define the states (inputs) and actions (outputs) later. Now, still in the process of defining the environment, let's say that you know, somehow...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime