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XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition

You're reading from   XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition Create your own exciting games with Visual Basic and Microsoft XNA 4.0

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849692403
Length 424 pages
Edition 1st Edition
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (16) Chapters Close

XNA 4.0 Game Development by Example – Visual Basic Edition Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Introducing XNA Game Studio FREE CHAPTER 2. Flood Control – Underwater Puzzling 3. Flood Control – Smoothing Out the Rough Edges 4. Asteroid Belt Assault – Lost in Space 5. Asteroid Belt Assault – Special Effects 6. Robot Rampage – Multi-Axis Mayhem 7. Robot Rampage – Lots and Lots of Bullets 8. Gemstone Hunter - Put on your Platform Shoes 9. Gemstone Hunter—Standing on your Own Two Pixels Index

Time for action – beginning the WeaponManager module


  1. Add a new module called WeaponManager to the Robot Rampage project.

  2. Add declarations to the WeaponManager module:

    #Region "Declarations"
    Public WeaponSpeed As Single = 600
    
    Private _shots As List(Of Particle) = new List(Of Particle)
    Private _shotRectangle As Rectangle = New Rectangle(0, 128, 32, 32)
    Private _shotTimer As Single = 0
    Private _shotMinTimer As Single = 0.15
    #End Region
  3. Add properties to the WeaponManager module:

    #Region "Properties"
    Public Property Texture As Texture2D
    
    Public ReadOnly Property WeaponFireDelay As Single
        Get 
            Return _shotMinTimer
        End Get
    End Property
    
    Public ReadOnly Property CanFireWeapon As Boolean
        Get
            Return (_shotTimer >= WeaponFireDelay)
        End Get
    End Property
    #End Region
  4. Add the AddShot() method to the WeaponManager module:

    #Region "Shot Management Methods"
    
    Private Sub AddShot(
        Location As Vector2,  
        Velocity As Vector2,
        Frame As Integer)
    
        Dim shot As Particle...
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