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WebRTC Blueprints

You're reading from   WebRTC Blueprints Develop your very own media applications and services using WebRTC

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Product type Paperback
Published in May 2014
Publisher
ISBN-13 9781783983100
Length 176 pages
Edition Edition
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Author (1):
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Andrii Sergiienko Andrii Sergiienko
Author Profile Icon Andrii Sergiienko
Andrii Sergiienko
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Table of Contents (13) Chapters Close

WebRTC Blueprints
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Developing a WebRTC Application FREE CHAPTER 2. Using the WebRTC Data API 3. The Media Streaming and Screen Casting Services 4. Security and Authentication 5. Mobile Platforms Index

Introducing HTML5


In this book, we will use the HTML5 API to perform different tasks with JavaScript while developing our demo applications.

HTML5 itself is the latest standard for HTML and you can find its home page at http://www.w3.org/TR/html5/.

Its ancestor HTML 4.01 came in 1999, and the Internet has changed significantly since then. HTML5 was designed to deliver rich content without the need for additional plugins. The current version delivers everything, from animation to graphics, music to movies, and can also be used to build complicated web applications.

HTML5 is also designed to be cross-platform. It is designed to work irrespective of whether you are using a PC, a Tablet, a Smartphone, or a Smart TV.

We will use HTML5 while working on our WebRTC applications; in this chapter, we will start with the HTML5 File API.

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