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WebGL Beginner's Guide

You're reading from   WebGL Beginner's Guide If you're a JavaScript developer who wants to take the plunge into 3D web development, this is the perfect primer. From a basic understanding of WebGL structure to creating realistic 3D scenes, everything you need is here.

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849691727
Length 376 pages
Edition 1st Edition
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Table of Contents (18) Chapters Close

WebGL Beginner's Guide
Credits
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with WebGL FREE CHAPTER 2. Rendering Geometry 3. Lights! 4. Camera 5. Action 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques Index

Processing hits


Processing a hit is a very wide concept. It basically depends on the type of application that you are building. For instance if your application is a CAD system, you might want to retrieve on screen the properties of the object that you picked to edit them. You might also want to move the object or change its dimensions. In contrast, if you are developing a game, you could have selected the next target that your main character has to fight. We will leave this part of the code for you to decide. Nevertheless, we have included a simple example in the next Time for action section where you can drag-and-drop objects, which is one of the most common interactions you could have with your scene.

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