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WebGL Beginner's Guide

You're reading from   WebGL Beginner's Guide If you're a JavaScript developer who wants to take the plunge into 3D web development, this is the perfect primer. From a basic understanding of WebGL structure to creating realistic 3D scenes, everything you need is here.

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849691727
Length 376 pages
Edition 1st Edition
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Table of Contents (18) Chapters Close

WebGL Beginner's Guide
Credits
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with WebGL FREE CHAPTER 2. Rendering Geometry 3. Lights! 4. Camera 5. Action 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques Index

Time for action – testing some post-process effects


  1. Open the file ch10_PostProcess.html in an HTML5 browser.

    The buttons at the bottom allow you to switch between several sample effects. Try each of them to get a feel for the effect they have on the scene. We've already looked at grayscale, so let's examine the rest of filters individually.

  2. The invert effect is similar to grayscale, in that it only modifies the color output; this time inverting each color channel.

    uniform sampler2D uSampler;
    varying vec2 vTextureCoord;
    
    void main(void)
    {
        vec4 frameColor = texture2D(uSampler, vTextureCoord);
        gl_FragColor = vec4(1.0-frameColor.r, 1.0-frameColor.g, 1.0-frameColor.b, frameColor.a);
    }
  3. The wavy effect manipulates the texture coordinates to make the scene swirl and sway. In this effect, we also provide the current time to allow the distortion to change as time progresses.

    uniform sampler2D uSampler;
    uniform float uTime;
    varying vec2 vTextureCoord;
    
    const float speed = 15.0;
    const float magnitude...
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