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Vulkan Cookbook

You're reading from   Vulkan Cookbook Work through recipes to unlock the full potential of the next generation graphics API—Vulkan

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786468154
Length 700 pages
Edition 1st Edition
Languages
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Author (1):
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Pawel Lapinski Pawel Lapinski
Author Profile Icon Pawel Lapinski
Pawel Lapinski
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Toc

Table of Contents (13) Chapters Close

Preface 1. Instance and Devices FREE CHAPTER 2. Image Presentation 3. Command Buffers and Synchronization 4. Resources and Memory 5. Descriptor Sets 6. Render Passes and Framebuffers 7. Shaders 8. Graphics and Compute Pipelines 9. Command Recording and Drawing 10. Helper Recipes 11. Lighting 12. Advanced Rendering Techniques

Specifying a pipeline rasterization state

The rasterization process generates fragments (pixels) from the assembled polygons. The viewport state is used to specify where, in the framebuffer coordinates, fragments will be generated. To specify how (if at all) fragments are generated, we need to prepare a rasterization state.

How to do it...

  1. Create a variable of type VkPipelineRasterizationStateCreateInfo named rasterization_state_create_info. Use the following values to initialize its members:
    • VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO value for sType.
    • nullptr value for pNext.
    • 0 value for flags.
    • For depthClampEnable use a true value if a depth value for fragments whose depth is outside of the min/max range specified in a viewport state should be...
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