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Vulkan Cookbook

You're reading from   Vulkan Cookbook Work through recipes to unlock the full potential of the next generation graphics API—Vulkan

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786468154
Length 700 pages
Edition 1st Edition
Languages
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Author (1):
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Pawel Lapinski Pawel Lapinski
Author Profile Icon Pawel Lapinski
Pawel Lapinski
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Toc

Table of Contents (13) Chapters Close

Preface 1. Instance and Devices FREE CHAPTER 2. Image Presentation 3. Command Buffers and Synchronization 4. Resources and Memory 5. Descriptor Sets 6. Render Passes and Framebuffers 7. Shaders 8. Graphics and Compute Pipelines 9. Command Recording and Drawing 10. Helper Recipes 11. Lighting 12. Advanced Rendering Techniques

Merging multiple pipeline cache objects

It may be a common scenario that we will have to create multiple pipelines in our application. To shorten the time needed to create them all, it may be a good idea to split the creation into multiple threads executed simultaneously. Each such thread should use a separate pipeline cache. After all the threads are finished, we would like to reuse the cache next time our application is executed. For this purpose, it is best to merge multiple cache objects into one.

How to do it...

  1. Store the handle of a logical device in a variable of type VkDevice named logical_device.
  2. Take the cache object into which other caches will be merged. Using its handle, initialize a variable of type VkPipelineCache named target_pipeline_cache.
  3. Create...
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