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UX Design for Mobile

You're reading from   UX Design for Mobile Design apps that deliver impressive mobile experiences

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Product type Paperback
Published in Jul 2017
Publisher Packt
ISBN-13 9781787283428
Length 354 pages
Edition 1st Edition
Concepts
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Authors (2):
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Pau Giner Pau Giner
Author Profile Icon Pau Giner
Pau Giner
Pablo Perea Pablo Perea
Author Profile Icon Pablo Perea
Pablo Perea
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Toc

Table of Contents (11) Chapters Close

Preface 1. Design Principles and General Design Planning 2. Research - Learning from Your Users FREE CHAPTER 3. Exploring Ideas - Sketching 4. Mobile Patterns - Web App, Android, and iOS Best Practices 5. Detail Your Solution - Wireframes and Mockups 6. Prototyping - Bringing Your Ideas to Life 7. Prototyping with Motion - Using Tumult Hype 8. Prototyping with Code - Using Framer Studio 9. User Testing 10. Bibliography and References

Summary

In this chapter, we learned the basic principles for building prototypes with CoffeeScript and Framer. We also created some sample prototypes, including many basic elements of Framer Studio.

Framer Studio has become a popular professional prototyping program, so learning how to use it will become a valuable skill. Creating prototypes with Framer Studio will also help you validate solutions with users and present ideas to your teammates.

In the next chapter, we will explain what user testing is and how it can help us improve our application. We will also learn how to organize testing sessions with real users.

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