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Unreal Engine Virtual Reality Quick Start Guide

You're reading from   Unreal Engine Virtual Reality Quick Start Guide Design and Develop immersive virtual reality experiences with Unreal Engine 4

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Product type Paperback
Published in Feb 2019
Publisher Packt
ISBN-13 9781789617405
Length 178 pages
Edition 1st Edition
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Author (1):
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Jessica Plowman Jessica Plowman
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Jessica Plowman
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User Interface and User Experience inside VR

Thinking about our users and building our game systems with them in mind is just a small part of the overall process we need to go through to ensure that our game is an enjoyable experience for the widest range of players. Human-Centered Design (HCD) is just the first step in the greater design process called User Experience (UX) design. When we think about the whole user experience, we are really looking at not only the people who are using our game, but also at what we can do to improve how they use it. By thinking through the lens of UX, we hope to build a game that addresses all of the player's needs, is easy to use, and that the player never wants to put down.

In this chapter, we will cover the following topics:

  • What is UX design?
  • The seven aspects of UX
  • User interfaces in VR
  • Designing the UI for Server 17
...
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