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Unreal Engine Physics Essentials

You're reading from   Unreal Engine Physics Essentials Gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4

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Product type Paperback
Published in Sep 2015
Publisher
ISBN-13 9781784394905
Length 216 pages
Edition 1st Edition
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Concepts
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Authors (2):
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Devin Sherry Devin Sherry
Author Profile Icon Devin Sherry
Devin Sherry
Katax Emperore Katax Emperore
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Katax Emperore
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Toc

Table of Contents (10) Chapters Close

Preface 1. Math and Physics Primer FREE CHAPTER 2. Physics Asset Tool 3. Collision 4. Constraints 5. Physics Damping, Friction, and Physics Bodies 6. Materials 7. Creating a Vehicle Blueprint 8. Advanced Topics Index

Setting up user controls – a section review


In this section, we created the Axis Mappings so that the vehicle could gain the ability to move forward/backward and right/left. We also implemented the ability to use the handbrake with the Action Mapping in Project Settings. Lastly, we created a new Game Mode blueprint and implemented the Game Mode in the Project and World Settings of our level. With these in place, we can move on and add behaviors to our BP_NewVehicle Event Graph. This allows you to control your vehicle.

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