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Unreal Engine Game Development Cookbook

You're reading from   Unreal Engine Game Development Cookbook Over 40 recipes to accelerate the process of learning game design and solving development problems using Unreal Engine

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Product type Paperback
Published in Oct 2015
Publisher
ISBN-13 9781784398163
Length 326 pages
Edition 1st Edition
Languages
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Acquainted with the UE4 Interface 2. Level Design – Building Out Levels or Greyboxing FREE CHAPTER 3. Creating Quality Interior Environments 4. Building the Great Outdoors – Exterior Environments 5. Lights, Camera, Action – Cinematics 6. Lighting and Shadows 7. Art Pipeline – Working with Materials 8. Blueprint Scripting – Level Effects 9. C++ Programming – Gameplay 10. User Interface 11. Publishing and Deployment Index

Creating an installer for Windows

As I mentioned previously, having multiple folders that need to be included with our .exe is somewhat of a pain. Rather than giving people a .zip file and hoping that they will extract it all and then keep everything in the same folder, I'd rather have the process be automatic and give the person an opportunity to have it installed, just like a professional game. With that in mind, I'm going to go over a free way to create a Windows installer.

Getting ready

Before we start working on this, we need to have an exported project. If you do not have that already, follow the previous recipe all the way to completion.

How to do it…

The first thing we need to do is get our setup program. For our demonstration, I will be using Jordan Russell's Inno setup. Let's get started by first downloading it:

  1. Go to http://jrsoftware.org/isinfo.php and from there, click on the Download Inno Setup link.
    How to do it…
  2. From here, click on the Stable Release button and select...
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