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Unreal Engine Game Development Blueprints

You're reading from   Unreal Engine Game Development Blueprints Discover all the secrets of Unreal Engine and create seven fully functional games with the help of step-by-step instructions

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Product type Paperback
Published in Dec 2015
Publisher Packt
ISBN-13 9781784397777
Length 352 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Nicola Valcasara Nicola Valcasara
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Nicola Valcasara
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Toc

Chapter 6. A Platform Maze

In this chapter, we are going to see some new aspects of a game development. We will create a maze with plenty of traps, where the player needs to use his skills to reach the final destination.

You will learn about modular and reusable elements to create, like in a puzzle, any kind of game level you want by simply positioning them:

  • Matinee and cinematics
  • Ragdoll
  • Destructible elements
  • Trigger volumes
  • Blueprint Function Library
  • Timelines

This game uses the third-person Blueprint template and some of the assets of the starter content. This chapter doesn't have a strict guideline but is divided into sections, each one of them covers a different specific tool or technique. So, without further ado, let's start.

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