Chapter 6. Power Ups for Your Character, Power Ups for the User
Welcome to Chapter 6! During this chapter, we are going to finish and polish the Bounty Dash project. We are going to be looking into the Unreal Engine plugin system and how to create reuseable plugins we can share between projects! This chapter, much like the last, will be heavily based on C++. The purpose of this chapter is to complete your foundation knowledge of how to use C++ with Unreal Engine.
We are going to be writing our first C++ plugin as well as our first custom C++ HUD
object. We will use the first to create a power-up system so we may collect power ups and have them result in a gameplay change for the character. The HUD
class will be used so we may show gameplay information as screen text. During this chapter, we will also be polishing the Bounty Dash
project. We are going to learn how to load and run sound cues from C++, how to load and play particle effects from C++, and how we can utilize the destructible...