Summary
We are finally done polishing the project! Bounty Dash
is officially done. Unless, of course, you wish to expand the project to greater heights. We have learnt so much throughout this project; in this chapter alone, we have learnt about generic hierarchies, plugins, power ups, HUDs in C++, polishing a project, making a wall of death, and some C++ practices to ensure the game does not crash.
In the next chapter, we are going to be learning about the UE4 AI system and use it to create a boss AI. I look forward to taking you through that project soon and congratulations on making it this far!