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Unreal Engine 4.X By Example
Unreal Engine 4.X By Example

Unreal Engine 4.X By Example: An example-based practical guide to get you up and running with Unreal Engine 4.X

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Unreal Engine 4.X By Example

Chapter 1. Introduction to Unreal Engine 4

Welcome to Unreal Engine 4 by Example! During the course of this book you are going to learn how to utilize Unreal Engine 4 (UE4) to create high-quality games using C++. This chapter will show you how to install the engine, introduce you to the engine's User Interface (UI), show you how to create new projects, and give you a rundown of what to expect from this book. The purpose of this chapter is to give you a general idea of how this book will be formatted and how to get the most out of your Unreal Engine 4 by Example experience.

The chapter will cover the following points:

  • Navigating this book and what to expect
  • Installing UE4
  • Creating new UE4 projects
  • Navigating UE4's User Interface
  • Creating a basic actor and adding components
  • Opening and exploring the examples provided by Unreal
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Key benefits

  • A unique resource on Unreal with an interactive example based approach that is sure to get you up and running immediately
  • Will feature four unique game projects that increase in complexity which will enable readers to build their game development skills using Unreal Engine 4 and the C++ programming language
  • Will be the most up to date book in the market on Unreal with full coverage of the new features of UE4

Description

With Unreal Engine 4 being made free to use, for any keen game developer it is quickly becoming the most popular game engine in today’s development industry. The engine offers a rich feature set that can be customized and built upon through the use of C++. This book will cover how to work with Unreal Engine’s tool set all the way from the basics of the editor and the visual scripting system blueprint to the in-depth low-level creation of content using C++. This book will provide you with the skills you need to create feature-rich, captivating, and refined game titles with Unreal Engine 4. This book will take you through the creation of four unique game projects, designed so that you will be ready to apply the engine’s rich development capabilities. You will learn not only to take advantage of the visual tools of the engine, but also the vast and powerful programming feature set of Unreal Engine 4.

Who is this book for?

Unreal Engine 4.X by Example was written for keen developers who wish to learn how to fully utilise Unreal Engine 4 to make awesome and engrossing game titles. Whether you are brand new to game development or a seasoned expert, you will be able to make use of the engine with C++. Experience with both C++ and other game engines is preferred before embarking on the Unreal by Example journey, but with a little external research into the basics of C++ programming, this book can take a complete game development novice to an Unreal Engine Developer!

What you will learn

  • Use C++ with Unreal Engine to boost the development potential of any Unreal Engine project
  • Vastly improve workflow and content creation with the visual scripting system blueprint
  • Design, test, and implement interesting game worlds using Unreal Engines built-in editor
  • Build a networked, feature-rich first person shooter that you can play with others over LAN
  • Build design-centric game worlds that play to needs of your game ideas
  • Paint your game worlds via the creation and modification of visual shaders called materials
  • Gain knowledge of other game development disciplines through the use of the Animation and Material tool sets
  • Create feature-rich game projects with a sophisticated visual quality and feature set
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Publication date, Length, Edition, Language, ISBN-13
Publication date : Jul 29, 2016
Length: 506 pages
Edition : 1st
Language : English
ISBN-13 : 9781785885532
Vendor :
Epic Games
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Estimated delivery fee Deliver to South Korea

Standard delivery 10 - 13 business days

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$45.95
(Includes tracking information)

Product Details

Publication date : Jul 29, 2016
Length: 506 pages
Edition : 1st
Language : English
ISBN-13 : 9781785885532
Vendor :
Epic Games
Languages :
Tools :

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Frequently bought together


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Total $ 156.97
Mastering Unreal Engine 4.X
$54.99
3D Game Design with Unreal Engine 4 and Blender
$46.99
Unreal Engine 4.X By Example
$54.99
Total $ 156.97 Stars icon
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Table of Contents

11 Chapters
1. Introduction to Unreal Engine 4 Chevron down icon Chevron up icon
2. Blueprints and Barrels – Your First Game Chevron down icon Chevron up icon
3. Advanced Blueprint, Animation, and Sound Chevron down icon Chevron up icon
4. Unreal Engine, C++, and You Chevron down icon Chevron up icon
5. Upgrade Activated – Making Bounty Dash with C++ Chevron down icon Chevron up icon
6. Power Ups for Your Character, Power Ups for the User Chevron down icon Chevron up icon
7. Boss Mode Activated – Unreal Robots Chevron down icon Chevron up icon
8. Advanced AI and Unreal Rendering Chevron down icon Chevron up icon
9. Creating a Networked Shooter Chevron down icon Chevron up icon
10. Goodbyes and Thank yous Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon

Customer reviews

Top Reviews
Rating distribution
Full star icon Full star icon Full star icon Half star icon Empty star icon 3.2
(6 Ratings)
5 star 33.3%
4 star 16.7%
3 star 0%
2 star 33.3%
1 star 16.7%
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Top Reviews

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Dejan Seguljev Oct 19, 2016
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Excellent for those who have experience in development but no prior experience with Unreal Engine.
Amazon Verified review Amazon
William Lumley Jan 12, 2017
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Great book. Easy to read and really walks you through building some quality example projects quite well.
Amazon Verified review Amazon
Patrick Yee Feb 07, 2020
Full star icon Full star icon Full star icon Full star icon Empty star icon 4
It's an okay instructional book, but it is not a textbook. There are portions of the book that should be rewritten where you start to think outside of the box to be inside the box, if that makes sense. It's all about the code, even blueprints, so you are not dealing with the details of a designer. So, you can go through this book really fast, but the wording and the bold face or lack of may distract you. The images to help you aren't in color and it's hard to use as reference.
Amazon Verified review Amazon
Not a fan Oct 13, 2016
Full star icon Full star icon Empty star icon Empty star icon Empty star icon 2
Lots of typos, variables that change names, unclear directions... If you buy this book, be prepared to spend a few hours trying to figure out what the author meant.This book is definitely not worse the price.
Amazon Verified review Amazon
Aleksandr Palatnik Nov 07, 2016
Full star icon Full star icon Empty star icon Empty star icon Empty star icon 2
The information in this book is good, but somewhat outdated with the newest Unreal Engine (4.13.2), which is understandable. That's not the main issue, though.My bigger problem with this is that the book needed a lot more editing since it has MANY typos/errors, some of which are in the code examples and lead to totally cryptic errors. The book also occasionally fails to mention necessary steps, once leading to an editor segfault for me (nullptr GameMode because the book never mentions to set it as the default mode). At the time of writing, there are no errata posted on the Packt page addressing this stuff.I'm sticking with this book because, again, for the most part the information is good, but there is the added cost that I have to do quite a bit of research and/or bugfixing to deal with the errors. I expect that with any program-specific tutorial book, but there's more than usual in this book, so I can't recommend it.
Amazon Verified review Amazon
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Disclaimer:
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Unfortunately, due to several restrictions, we are unable to ship to the following countries:

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