Chapter 6. How Does Our AI Sense?
In this chapter, you will learn how to use the different components available within Unreal Engine 4 to enable our AI to sense the other AI and pawns that we place within the world. We will do this by taking advantage of a system within Unreal Engine called AI Perception components. These components can be customized and even scripted to introduce new behavior by extending the current sensing interface.
The topics we will cover in this chapter are as follows:
- AI components
- Registering a perceivable actor using AIPerceptionStimuliSource
- Perceiving objects using AI Perception
- The state machine