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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Explore the world of virtual reality by building immersive and fun VR projects using Unity 3D

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Product type Paperback
Published in Sep 2015
Publisher Packt
ISBN-13 9781783988556
Length 286 pages
Edition 1st Edition
Languages
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Toc

Table of Contents (13) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Objects and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-based Control 5. World Space UI 6. First-person Character 7. Physics and the Environment 8. Walk-throughs and Rendering 9. Using All 360 Degrees 10. Social VR Metaverse 11. What's Next?
Index

Headshots


Wouldn't it be fun to actually play with these bouncy balls? Let's make a game – try to aim the ball at a target using headshots. For this game, balls drop one at a time from above and bounce off your forehead (face), aiming for a target.

Feature: When a ball drops from above your head, you bounce it off your face and aim for a target.

To implement this, place a cube collider on the MeMyselfEye head, parented by the VR camera, so our head pose will move the face of the cube. I decided a cube shaped collider will be better for this game than a sphere or capsule, because it provides a flat face (like a paddle) that will make the bounce direction more predictable. Balls will drop out of the sky. For a target, we'll use a flattened cylinder. We'll add audio cues to indicate when a new ball has been released, and when a ball hits the target.

Create a new scene and implement the head as follows:

  1. Navigate to File | Save Scene As and name it BallGame.

  2. Delete the BallsFromHeaven script component...

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