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Unity Multiplayer Games

You're reading from   Unity Multiplayer Games Take your gaming development skills into the online multiplayer arena by harnessing the power of Unity 4 or 3. This is not a dry tutorial – it uses exciting examples and an enthusiastic approach to bring it all to life.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849692328
Length 242 pages
Edition 1st Edition
Languages
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Author (1):
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Alan R. Stagner Alan R. Stagner
Author Profile Icon Alan R. Stagner
Alan R. Stagner
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Toc

Table of Contents (9) Chapters Close

Preface 1. Unity Networking – The Pong Game FREE CHAPTER 2. Photon Unity Networking – The Chat Client 3. Photon Server – Star Collector 4. Player.IO – Bot Wars 5. PubNub – The Global Chatbox 6. Entity Interpolation and Prediction 7. Server-side Hit Detection Index

Creating and joining rooms


Let us have a look at how to create rooms.

Creating rooms

To create a room in PUN, use the CreateRoom function:

using UnityEngine;
using System.Collections;

public class Example_CreateRoom : MonoBehaviour
{
  void OnGUI()
  {
    // if we're not inside a room, let the player create a room
    if( PhotonNetwork.room == null )
    {
      
      // if create room button clicked
      {
        // create a room called "RoomNameHere", visible to the lobby, allows other players to join, and allows up to 8 players
        PhotonNetwork.CreateRoom( "RoomNameHere", true, true, 8 );
      }
    }
    else
    {
      // we're connected to a room, display some info such as room name, player count, etc. 

      // disconnect from the current room
      // if disconnect button clicked
      {
        PhotonNetwork.LeaveRoom();
      }
    }
  }
}

Creating a room triggers the following callbacks:

  • OnCreatedRoom, if the room is successfully created.

  • OnPhotonCreateRoomFailed, if...

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