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Unity Cookbook

You're reading from   Unity Cookbook Over 160 recipes to craft your own masterpiece in Unity 2023

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Length 780 pages
Edition 5th Edition
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Authors (3):
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Sinéad Murphy Sinéad Murphy
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Sinéad Murphy
Matt Smith Matt Smith
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Matt Smith
Shaun Ferns Shaun Ferns
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Shaun Ferns
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Toc

Table of Contents (22) Chapters Close

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Choosing destinations – finding the nearest spawn point

Rather than just choosing a random spawn point or waypoint, sometimes, we want to select the one that’s closest to an object (such as the player’s GameObject). In this recipe, we will modify the previous recipe to find the nearest spawn point to the player’s cube, and then use that location to spawn a new red ball prefab:

Figure 11.10: Spawning a sphere at the spawn point capsule that is nearest the player cube

Getting ready

This recipe builds upon the previous recipe. So make a copy of that project, open it, and then follow the steps in the next section.

How to do it...

To find the nearest spawn point, follow these steps:

  1. Add the following method to the C# script class called SpawnPointManager:
        public GameObject GetNearestSpawnpoint (Vector3 source){
           GameObject nearestSpawnPoint = spawnPoints[0];
           Vector3 spawnPointPos = spawnPoints[0].transform...
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